Pentagon gives +2 towards great engineer instead of +2 towards great spyĪssets\XML\Buildings\CIV4BuildingInfos.xmlĪssets\XML\GameInfo\CIV4GameOptionInfos.xml Kremlin no longer give spy specialist slots. Kremlin is now +2 towards great merchant instead of +2 towards great spy. West Point gives +1 towards great engineer instead of +1 towards great spy. Cost of great wall increased to 250 from 150, as it was in Warlords. Great wall gives +1 towards great engineer isntead of +2 towards great spy. Forbidden Palace give +1 towards great merchant instead of +1 towards great spy. Jail iAsset reduced to 1 from 3 (same as it was before BtS) Courthouse and jail no longer allow spy specialists Espionage points removed from courthouse, jail No Espionage is enabled by default in the XML. Espionage points for the player are no longer converted to culture (CvPlayer.cpp) (1 change) No longer need to show espionage that gets converted to culture in the City screen when you hover over the culture breakdown. Culture thresholds are no longer doubled under the No Espionage setting. Also doesn't value the effect of espionage percentage modifiers. AI no longer values the espionage points of buildings when it is wanting to get more culture in its building choices. Espionage is no longer converted into culture in the city (CvCity.cpp) (1 change) SDK modifications: (Can search for the string "End Of Espionage Mod" for any and all changes made) It should not be difficult to merge this with other mods if you wish to do so. The ability to use this in MP is one of the main reasons I wanted to make this mod. Any value placed on the jail and courthouse will be purely for their non-espionage benefits. courthouse and jail) has been corrected so that it does not mistakenly think it will be getting culture or any espionage benefit by building them. The AI's evaluation of espionage buildings (e.g. These two buildings will not be available if you play without the No Espionage setting. For example, there was no simple way to make the intelligence agency and security bureau only available in No Espionage games, so they had to be removed. Unfortunately it is very difficult to limit the gameplay changes to only those games when this option is checked. As such, No Espionage is set by default in the xml. This mod is intended to be used with the game option No Espionage enabled. The intelligence agency and security bureau are simply disabled in the game. You can no longer hire spy specialists to help avoid polluting the GP pool, for example. As a result, they also decided to raise the thresholds for Legendary culture because you could get a lot of culture from espionage buildings (An intelligence agency alone produced a minimum of 12 culture).Įnd of Espionage Mod undoes these absurd rule changes. In BtS the game designers for some reason decided to implement a No Espionage option not by removing espionage related features as you might expect but by simply converting all espionage points into culture and all great spy points into GP neutral points. This is a mod which changes the game by basically reverting everything related to espionage back to how it was in Warlords (that is, when espionage wasn't a feature of the game!). I was tempted to call this "Better No Espionage".
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